Human-Centered Computing

Department of Computer Science

About HCC

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec dolor nunc, faucibus vitae tempor id, consectetur consectetur tellus. Aliquam id felis in arcu rutrum blandit quis quis neque. Proin et neque mollis, eleifend odio in, rhoncus sem. Morbi justo mauris, convallis et gravida quis, rutrum vitae mauris. Aliquam sodales lacinia ultricies. Fusce sit amet sem auctor, euismod enim nec, iaculis eros. Vivamus tristique odio et molestie faucibus. Duis est ipsum, porta congue augue ac, mollis tincidunt arcu. Aenean ante nisi, consectetur nec dolor vitae, auctor cursus nunc. Etiam ac augue lorem. Vestibulum orci mi, egestas a augue eget, eleifend blandit odio. Nulla accumsan vitae lacus sit amet vestibulum. Vestibulum non euismod libero. Ut et felis commodo enim suscipit ultrices vel sit amet ex. Sed placerat ligula vitae pulvinar convallis.

Fusce a tincidunt arcu, at dapibus orci. Sed eleifend pretium mollis. Sed semper ante sit amet felis posuere auctor. Phasellus convallis magna in pulvinar ornare. Pellentesque dictum, neque et dictum luctus, tellus quam blandit odio, in finibus libero erat a ipsum. Lorem ipsum dolor sit amet.

Nunc velit justo, auctor vitae rutrum eu, convallis at tortor. Pellentesque a leo tellus. Maecenas vitae libero id elit dignissim ultrices ac non ex. Sed faucibus ultrices lorem a suscipit. In non semper lacus. Sed egestas mollis libero, in condimentum urna sollicitudin ullamcorper. Aenean in risus bibendum est venenatis aliquet. Praesent ornare iaculis eros at ultrices. Ut nec velit sit amet massa molestie maximus non non urna

Research

Fusce a tincidunt arcu, at dapibus orci. Sed eleifend pretium mollis. Sed semper ante sit amet felis posuere auctor. Phasellus convallis magna in pulvinar ornare. Pellentesque dictum, neque et dictum luctus, tellus quam blandit odio, in finibus libero erat a ipsum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc ac orci nisi. Vivamus est diam, venenatis eu consequat a, consectetur bibendum quam. Cras id dui ut lacus pellentesque lacinia et vitae ipsum. Vivamus scelerisque feugiat viverra. Vestibulum augue elit, gravida id aliquam a, lacinia a massa. In tempor sollicitudin tortor, eget interdum lacus sagittis sed. Quisque gravida sapien blandit leo tempor bibendum. Mauris tincidunt eu risus ut pretium. Nulla facilisi.

Fusce a tincidunt arcu, at dapibus orci. Sed eleifend pretium mollis. Sed semper ante sit amet felis posuere auctor. Phasellus convallis magna in pulvinar ornare. Pellentesque dictum, neque et dictum luctus, tellus quam blandit odio, in finibus libero erat a ipsum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc ac orci nisi. Vivamus est diam, venenatis eu consequat a, consectetur bibendum quam. Cras id dui ut lacus pellentesque lacinia et vitae ipsum. Vivamus scelerisque feugiat viverra. Vestibulum augue elit, gravida id aliquam a, lacinia a massa. In tempor sollicitudin tortor, eget interdum lacus sagittis sed. Quisque gravida sapien blandit leo tempor bibendum. Mauris tincidunt eu risus ut pretium. Nulla facilisi.

Teaching

Fusce a tincidunt arcu, at dapibus orci. Sed eleifend pretium mollis. Sed semper ante sit amet felis posuere auctor. Phasellus convallis magna in pulvinar ornare. Pellentesque dictum, neque et dictum luctus, tellus quam blandit odio, in finibus libero erat a ipsum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc ac orci nisi. Vivamus est diam, venenatis eu consequat a, consectetur bibendum quam. Cras id dui ut lacus pellentesque lacinia et vitae ipsum. Vivamus scelerisque feugiat viverra. Vestibulum augue elit, gravida id aliquam a, lacinia a massa. In tempor sollicitudin tortor, eget interdum lacus sagittis sed. Quisque gravida sapien blandit leo tempor bibendum. Mauris tincidunt eu risus ut pretium. Nulla facilisi.

more
Student Project

Project 1

Interaction Design, 4th Semester, (2018)

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam blandit, sem et dignissim lobortis, leo arcu fermentum eros, et convallis lectus nisl et arcu. Sed massa diam, vulputate ut augue in, efficitur tincidunt nulla. Pellentesque interdum interdum est at ornare. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Maecenas facilisis venenatis urna vestibulum blandit. Cras faucibus augue sagittis eros varius, in ultricies libero imperdiet. Cras vitae ullamcorper diam, quis suscipit neque. Donec placerat ultricies sodales. Duis hendrerit eu sapien a varius. Nullam luctus aliquet pulvinar. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos.
Cras vitae diam feugiat, auctor justo eget, tristique erat. Fusce a tincidunt arcu, at dapibus orci. Sed eleifend pretium mollis. Sed semper ante sit amet felis posuere auctor. Phasellus convallis magna in pulvinar ornare. Pellentesque dictum, neque et dictum luctus, tellus quam blandit odio, in finibus libero erat a ipsum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc ac orci nisi. Vivamus est diam, venenatis eu consequat a, consectetur bibendum quam. Cras id dui ut lacus pellentesque lacinia et vitae ipsum. Vivamus scelerisque feugiat viverra. Vestibulum augue elit, gravida id aliquam a, lacinia a massa. In tempor sollicitudin tortor, eget interdum lacus sagittis sed. Quisque gravida sapien blandit leo tempor bibendum. Mauris tincidunt eu risus ut pretium. Nulla facilisi

more
Research seminar

The connected digital music ecosystem (DigiMUSE)

In this HCC seminar, I will present some of the ideas from the DigiMUSE project proposal, which was shortlisted for an AAU strategy grant. Music is a central fabric of society, connecting us across age, culture, geography, and other divides. An important aspect of enabling connected societies with ICT is, therefore, to work with our music industry on its digital transformation towards a contemporary and sustainable industry 4.0. Such transformation can happen by fully embracing ICT for connecting artists, technology and service providers, distributors, and consumers in new ways, that are profitable and valuable, and sustainable for all. However, the knowledge and tools for achieving this do not yet exist. In response, we ask how can we enable a sustainable digital ecosystem for community-driven creation, distribution and consumption of music and new music expressions and experiences? This is essentially a “wicked problem” requiring interdisciplinary research, as possible solutions will have to involve new combined knowledge for the world within technology, art/media, and business, juxtaposing the challenges and opportunities offered by these. Specifically, our core idea is to emancipate and change the creation, distribution, consumption, and expression/experience of music by conceiving and deploying new ICT-enabled systems, methods, and business models of a “connected digital music ecosystem”.

more
Research seminar

Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts

Research has shown that desirable designs shape the use and experiences people have when interacting with technology. Nevertheless, how desirability influences energy consumption is often overlooked, particularly in HCI studies evaluating the sustainability benefits of smart home technology. In this paper, we present a qualitative study with 23 Australian households who reflect on their experiences of living with smart home devices. Drawing on Nelson and Stolterman’s concept of desiderata we develop a typology of householders’ desires for the smart home and their energy implications. We structure these desires as three smart home personas: the helper, optimiser and hedonist, which align with desiderata’s three approaches to desire (reason, ethics and aesthetics). We use these insights to discuss how desirability can be used within HCI for steering design of the smart home towards sustainability.

more
Research seminar

Shape-Changing Interface Research: Small Steps To Address Grand Challenges.

Abstract: In this seminar, I will review the topic of “Shape-Changing Interfaces,” taking departure in our recent paper identifying “grand challenges” for the research community (Alexander et al 2018). Shape-changing interfaces have emerged as a new method for interacting with computers, using dynamic changes in a device’s physical shape for input and output. Roots of this research begin with Ivan Sutherland’s Ultimate Display (Sutherland 1965), which was a concept proposing a future in which a computer can “control the existence of matter.” Shape-changing interfaces change our fundamental approach to interaction design, expanding interactive systems to include our perceptual motor skills to support the same direct interaction our body has with the everyday world. They take advantage of our haptic and kinaesthetic senses, our instinctive perception of physical 3D forms, and provide inherent support for multi-user interaction. In this talk, I will show various examples from recent research that has made progress exploring and addressing the grand challenges. A critical perspective is adopted in the end of the seminar to temper the enthusiasm and to present possible “dark patterns” for shape-changing interfaces to show how things might go wrong in the future. I invite discussion to explore dark patterns and to help map out opportunities for addressing the grand challenges.

more
Paper

Michael, Mikael and Jesper got their paper on the use of ride-sharing platforms accepted at CHI2018.

Passenger Trip Planning using Ride-Sharing Services

Abstract

Ride-sharing can potentially address transportation challenges such as traffic congestion and air pollution by letting drivers share their cars unused capacity with a number of passengers. However, even though multiple ride-sharing services exist and HCI research has investigated various aspects of their use, we still have limited knowledge on how passengers use ride-sharing services to plan their trips. In this paper, we study how passengers use existing services to support the activity of planning a trip. We report from a qualitative study where we participated in 5 rides and conducted interviews with 19 passengers about their use and opinions towards ride-sharing services. We found that planning a ride involves comparing individual preferences across a number of services which enabled participants to support finding a trip and handle challenges such as privacy and trust. Further, we discuss these findings and their implications for future HCI research in ride-sharing

link
Paper

Published article in Journal of IT Cases and Application Research

Intrafirm knowledge transfer of agile software practices: barriers and their relations

Lise Tordrup Heeager & Peter Axel Nielsen Abstract

Agile software practices are widely used in a great variety of organizations, and the shift from traditional plan-driven approaches entails a redefinition of processes in these organizations. Intrafirm knowledge transfer of agile software practices between projects is a key concern in this redefinition. While knowledge transfer is essential for an organization to develop or keep its competitive advantage, it is also both difficult and time consuming, due to a wide range of barriers. Transferring knowledge on agile practices is even more complex due to there being a high degree of tacit knowledge. Research on knowledge of agile practices focuses on adoption of agile practices within a single team, thus extant research lacks focus on intrafirm transfer. Through a case study, this article investigates the intrafirm knowledge transfer of agile practices. With a starting point as the theory of barriers to knowledge transfer, we modify and extend the framework to transferring knowledge of agile practices. This framework is subsequently applied for interpreting and analyzing the case study data. The analysis shows how these barriers (e.g., the organizational culture, time and resources, knowledge strategy, and motivation and willingness) are related and that they cannot be understood in isolation. The barriers and their relations are brought together in a conceptual model and its relevance is discussed.

link
News

The TeleHuman2 paper was presented at CHI 2018

The TeleHuman2 paper was presented by Roel Vertegaal at the CHI2018 conference in Montréal. Tim Merritt visited the Human Media Lab in the Summer of 2017 and was welcomed to work on the project. The system and study had already been developed and the collaboration focused on refining the research message and revising the paper. Future studies involving the hologrammatic telepresence system and tactile feedback is among possible future areas of exploration.

more
News

Rikke's paper received Honourable mention award at CHI 2018

Paper: Rikke Hagensby Jensen, Yolande Strengers, Jesper Kjeldskov, Larissa Nicholls, and Mikael B Skov. 2018. Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI 18). Abstract: Research has shown that desirable designs shape the use and experiences people have when interacting with technology. Nevertheless, how desirability influences energy consumption is often overlooked, particularly in HCI studies evaluating the sustainability benefits of smart home technology. In this paper, we present a qualitative study with 23 Australian households who reflect on their experiences of living with smart home devices. Drawing on Nelson and Stolterman’s concept of desiderata we develop a typology of householders’ desires for the smart home and their energy implications. We structure these desires as three smart home personas: the helper, optimiser and hedonist, which align with desiderata’s three approaches to desire (reason, ethics and aesthetics). We use these insights to discuss how desirability can be used within HCI for steering design of the smart home towards sustainability

more
News

Rikke presented her paper at CHI 2018

At CHI 2018 in Montreal, Rikke presented her paper “Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts”. This was Rikke’s first CHI experience. The paper received an honourable mention award and is one result of Rikke’s collaboration with Yolande Strengers at RMIT

more
News

GridDrones paper was presented at CHI 2018

At CHI 2018 in Montreal, the Human Media Lab from Queen’s University and Tim Merritt from the Human Centered Computing group at Aalborg University shared the GridDrones system with the CHI community in the form of an interactive demo. Visitors were able to manipulate the swarm of drones by physically grabbing and moving each drone, which would deform the swarm as if they had programmatic surface relationships. This system enables the physical exploration of information and supports social play experiences.

more
News

Maria presented her poster at CHI 2018

At CHI 2018 in Montreal, Maria’s contribution “Diagnostic Agents: Collaborative Interpretation for Cardiac Patients at Home” was accepted and is published as part of extended abstracts. Per requirements, a poster was created and proudly presented at the conference by Maria.

more
News

Grand Challenges in Shape-Changing Interface Research was presented at CHI 2018

In 2017, Tim Merritt participated in the Dagstuhl on Shape-Changing interfaces to discuss with other experts about the state of the emerging field. An outcome of the workshop was this paper presented at CHI 2018 in Montreal. Jason Alexander and Anne Roudaut were the main organisers and driving force behind the paper—the other five authors are listed in alphabetical order by first name.

more
News

Celebrating three years of MobileHCI Lasting Impact Awards

On Saturday 4. March we were joined by our old friend and colleague Connor Graham from Singapore National University for a one-off opportunity to celebrate three consecutive years of MobileHCH Lasting Impact Awards! In 2013 the award went to Connor and Jesper for their 2003 paper on research methods. In 2014 it went to Mikael and Jesper for the “is it worth the hassle” paper from 2004 (it was). In 2015 the award went to Dimitrios for his 2005 paper on mobile museum guides. Together these three papers have almost 1000 citations. For the first time all authors were together in the same place, so we brought out the bottle of 2003 Dom Perignon that has been kept in the cellar for this day since Mobile HCI in Munich in 2013.

more
Paper

Accepted paper for CHI’18

Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts

Rikke Hagensby Jensen, Yolande Strengers, Jesper Kjeldskov, Larissa Nicholls, Mikael Skov Abstract

Abstract: Research has shown that desirable designs shape the use and experiences people have when interacting with technology. Nevertheless, how desirability influences energy consumption is often overlooked, particularly in HCI studies evaluating the sustainability benefits of smart home technology. In this paper, we present a qualitative study with 23 Australian households who reflect on their experiences of living with smart home devices. Drawing on Nelson and Stolterman’s concept of desiderata we develop a typology of householders’ desires for the smart home and their energy implications. We structure these desires as three smart home personas: the helper, optimiser and hedonist, which align with desiderata’s three approaches to desire (reason, ethics and aesthetics). We use these insights to discuss how desirability can be used within HCI for steering design of the smart home towards sustainability